I miss Bolo!
This Wired story about a new game by The Sims creator, Will Wright, set me thinking about Stewart Cheshire’s Bolo:
Imagine a simple 2-D tank game based on an island made up of grass, swamp, and water. This island is completely surrounded by deep sea that can only be accessed with a boat. There are bases to refuel on. Drop mines and create craters. Pillboxes shoot at unfriendly tanks. Farm trees to build roads or walls which take damage when shot and eventually turn into rubble.

When I worked at FirmwareDesign, we frequently played Bolo: during lunchtimes and after work on a Friday afternoon. I was never a great player—Herman Coomans used to allow me a handicap of two Brain allies—so I’d usually get soundly trounced but I’ve never enjoyed playing a computer game more.
Although there is a WinBolo, not surprisingly—as you can see from the screenshot—the aesthetics are all wrong. If I ever win the lottery, I might invest as much money as it takes to create a proper Windows port. On the other hand, I could resurrect my old Macintosh or buy a new one.
>Although there is a WinBolo, not surprisingly—as
>you can see from the screenshot—the aesthetics
>are all wrong.
Whats wrong with the aesthetics?
John.
Posted by: John on 6 October 2002 at 01:32 AM